Set: SV10: Destined Rivals
Rarity: Double Rare
Condition: LP
Card Text: Ability: Buzzing Boost Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may search your deck for up to 3 Basic Grass Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Set: ME03: Perfect Order
Rarity: Ultra Rare
Condition: LP
Card Number: 104/088
Rarity: Ultra Rare
Card Type: Fighting
HP: 310
Stage: Basic
Attack 1: [FFF] Gaia Wave (200) During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Attack 2: [FFFFF] Nullifying Zero For each of your opponent's Pokémon, flip a coin. If heads, this attack does 150 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Gx2
Retreat Cost: 2
Set: SWSH: Sword & Shield Promo Cards
Rarity: Promo
Condition: LP
Card Text: V rule — When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
Set: SWSH07: Evolving Skies
Rarity: Ultra Rare
Condition: MP
Card Text: Ability — Dark SignalWhen you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may switch 1 of your opponent's Benched Pokemon with their Active Pokemon.
Set: SWSH: Sword & Shield Promo Cards
Rarity: Promo
Condition: MP
Card Number: SWSH184
Rarity: Promo
Card Type: Lightning
HP: 300
Stage: VMAX
Attack 1: [1L] Max Thunder Rumble (100)
This attack also does 100 damage to 1 of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fx2
Retreat Cost: 0
Set: Black and White Promos
Rarity: Promo
Condition: MP
Card Number: BW99
Rarity: Promo
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [2] Hyper Beam (30)
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Attack 2: [1GG] Breaker Bazooka (100)
Discard all Grass Energy attached to this Pokémon.
Weakness: Rx2
Retreat Cost: 2
Set: Fossil
Rarity: Holo Rare
Condition: HP
Card Text: Pokémon Power: Curse Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon) This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
Set: Neo Destiny
Rarity: Holo Rare
Condition: LP
Card Text: Pokémon Power: Spatial Distortion Once during your turn (before your attack), you may flip a coin. If heads, choose a Stadium card from your discard pile and put it into play. (If there's already a Stadium card in play, discard it.) This power can't be used if Dark Porygon2 is Asleep, Confused, or Paralyzed.
Set: Deck Exclusives
Rarity: Holo Rare
Condition: NM
Card Text: Pokémon Power: Strikes Back Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Set: Neo Revelation
Rarity: Holo Rare
Condition: MP
Card Text: Pokémon Power: Crystal Body Prevent all effects of your opponent's attacks, other than damage, done to Suicune. This power stops working while Suicune is Asleep, Confused, or Paralyzed.