Set: Gym Challenge
Rarity: Uncommon
Condition: DMG
Card Number: 058/132
Rarity: Uncommon
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [P] Life Drain
Flip a coin. If heads, put a number of damage counters on the Defending Pokémon so that its remaining HP are 10.
Attack 2: [2P] Psyshot (30)
Weakness: P
Retreat Cost: 1
Set: Fossil
Rarity: Holo Rare
Condition: DMG
Card Text: Pokémon Power: Toxic Gas Ignore all Pokémon Powers other than Toxic Gasses. This power stops working while Muk is Asleep, Confused, or Paralyzed.
Set: XY Base Set
Rarity: Holo Rare
Condition: MP
Card Number: 35/146
Rarity: Holo Rare
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [W] Seafaring - Flip 3 coins. For each heads, attach a W Energy card from your discard pile to your Benched Pokemon in any way you like.
Attack 2: [2] Hydro Pump (10+) This attack does 20 more damage for each W Energy attached to this Pokemon.
Weakness: Mx2
Retreat Cost: 2
Set: Miscellaneous Cards & Products
Rarity: Rare
Condition: MP
Card Number: 060/162
Rarity: Rare
Card Type: Psychic
HP: 130
Stage: Stage 2
Attack 1: [P] Sinister Fog
Your opponent's Active Pokémon is now Poisoned. Place 1 damage counter on each of your opponent's Benched Pokémon.
Attack 2: [1P] Creep Show
If the opponent's Active Pokémon has 3 or more damage counters on it, that Pokémon is Knocked Out.
Weakness: Dx2
Resistance: F-20
Set: Team Rocket
Rarity: Rare
Condition: HP
Card Number: 18/82
Rarity: Rare
Card Type: Psychic
HP: 60
Stage: Stage 2
Attack 1: [1PP] Teleport Blast (30)
You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.)
Attack 2: [PPP] Mind Shock (40)
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Weakness: P
Retreat Cost: 3
Set: Jungle
Rarity: Rare
Condition: HP
Card Text: Pokémon Power: Thick Skinned
Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.
Set: Base Set 2
Rarity: Rare
Condition: MP
Card Text: Pokémon Power: Thick Skinned
Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power stops working while Snorlax is already Asleep, Confused, or Paralyzed.
Set: Gym Challenge
Rarity: Common
Condition: MP
Card Number: 090/132
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [P] ESP
Flip 3 coins. If exactly 1 is heads, draw a card. If exactly 2 are heads, this attack does 20 damage. If all 3 are heads, choose 1 of the Defending Pokémon's attacks. Misty's Psyduck copies that attack except for its Energy costs. (No matter what type the Defending Pokémon is, Misty's Psyduck's type is still Water.)
Weakness: G
Retreat Cost: 1
Set: Team Rocket
Rarity: Rare
Condition: HP
Card Number: 27/82
Rarity: Rare
Card Type: Fighting
HP: 70
Stage: Stage 2
Attack 1: [FF] Mega Punch (30)
Attack 2: [1FFF] Fling
Your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon.
Weakness: P
Retreat Cost: 3
Set: Jungle
Rarity: Holo Rare
Condition: HP
Card Number: 12/64
Rarity: Holo Rare
Card Type: Water
HP: 80
Stage: Stage 1
Attack 1: [2] Quick Attack (10+)
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
Attack 2: [1WW] Water Gun (30+)
Does 30 damage plus 10 more damage for each Water Energy attached to Vaporeon but not used to pay for this attack's Energy cost. Extra Water energy after the 2nd doesn't count.
Weakness: L
Retreat Cost: 1
Set: Jungle
Rarity: Holo Rare
Condition: DMG
Card Text: Pokémon Power: Thick Skinned
Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.