Magic Singles
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Red Hulk - MSH
Red HulkReach, trample Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. Set: Marvel Super Heroes Rarity: Uncommon Condition: Near Mint Card Number: 149
$0.35 - $0.43
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Red Room Recruit - MSH
Red Room RecruitWhen this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 110
$0.22 - $0.27
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Rapid Rescue - MSH
Rapid RescueMill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 181
$0.24 - $0.29
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Red Guardian, Super-Soldier - MSH
Red Guardian, Super-SoldierFlash When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn. Set: Marvel Super Heroes Rarity: Uncommon Condition: Near Mint Card Number: 34
$0.31 - $0.32
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Okoye, Dora Milaje Leader - MSH
Okoye, Dora Milaje LeaderWhen Okoye enters, create two 1/1 white Soldier creature tokens. Attacking creature tokens you control have first strike. Set: Marvel Super Heroes Rarity: Uncommon Condition: Near Mint Card Number: 27
$0.32 - $0.37
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Super Speed - MSH
Super SpeedFlash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0 and has haste. Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 154
$0.21 - $0.24
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Stark Industries Executive - MSH
Stark Industries Executive2, T: Create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.") Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 153
$0.22 - $0.29
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Raft Security Officer - MSH
Raft Security Officer2, T: Tap target creature. This ability costs 1 less to activate if it targets a creature with power 3 or less. Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 33
$0.21
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Stolen Stark Tech - MSH
Stolen Stark TechFlash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Equipped creature gets +1/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 114
$0.24 - $0.34
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Rewrite History - MSH
Rewrite HistoryWhenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand. Set: Marvel Super Heroes Rarity: Uncommon Condition: Lightly Played Card Number: 71
$0.28 - $0.31
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Ninja of the Hand - MSH
Ninja of the HandDeathtouch Power-up — 4B: Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 108
$0.20 - $0.41
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Powerful Broker - MSH
Powerful BrokerT: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery. Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 179
$0.26 - $0.28
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