Magic Singles
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Cowabunga! - TMT
Cowabunga!Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Set: Teenage Mutant Ninja Turtles Rarity: Common Condition: Near Mint Card Number: 113
$0.20 - $0.30
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Temple of the False God - OTC
Temple of the False GodT: Add CC. Activate this ability only if you control five or more lands. Set: Commander: Outlaws of Thunder Junction Rarity: Uncommon Condition: Lightly Played Card Number: 334
$0.34 - $0.37
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Rocksteady, Crash Courser - TMT
Rocksteady, Crash CourserRocksteady can't be blocked by more than one creature. Boars you control can't be blocked by more than one creature. Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) Set: Teenage Mutant Ninja Turtles Rarity: Common Condition: Near Mint Card Number: 131
$0.21 - $0.29
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Plummet - CN2
PlummetDestroy target creature with flying. Set: Conspiracy: Take the Crown Rarity: Common Condition: Lightly Played Card Number: 190
$0.24 - $0.25
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Unclaimed Territory - ECC
Unclaimed TerritoryAs this land enters, choose a creature type. T: Add C. T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Set: Commander: Lorwyn Eclipsed Rarity: Uncommon Condition: Lightly Played Card Number: 175
$0.45 - $0.46
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Mikey & Don, Party Planners - TMT
Mikey & Don, Party PlannersWard 2 You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. Set: Teenage Mutant Ninja Turtles Rarity: Rare Condition: Lightly Played Card Number: 157
$0.59 - $0.63
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Raphael's Technique - TMT
Raphael's TechniqueSneak 2R (You may cast this spell for 2R if you also return an unblocked attacker you control to hand during the declare blockers step.)Each player may discard their hand and draw seven cards. Set: Teenage Mutant Ninja Turtles Rarity: Rare Condition: Lightly Played Card Number: 105
$0.42 - $0.46
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April O'Neil, Hacktivist - TMT
April O'Neil, HacktivistAt the beginning of your end step, draw a card for each card type among spells you've cast this turn. Set: Teenage Mutant Ninja Turtles Rarity: Rare Condition: Lightly Played Card Number: 29
$0.35 - $0.42
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Shredder's Armor - TMT
Shredder's ArmorEquipped creature gets +2/+1. When this Equipment enters, attach it to target creature you control. Equip—Sacrifice another nonland permanent. Activate only once each turn. Set: Teenage Mutant Ninja Turtles Rarity: Uncommon Condition: Near Mint Card Number: 75
$0.39
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Punk Frogs - TMT
Punk FrogsWard 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.) Set: Teenage Mutant Ninja Turtles Rarity: Common Condition: Near Mint Card Number: 164
$0.25 - $0.33
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Foot Elite - TMT
Foot EliteWhenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Set: Teenage Mutant Ninja Turtles Rarity: Common Condition: Near Mint Card Number: 146
$0.24 - $0.27
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Mind Transfer Protocol - TMT
Mind Transfer ProtocolUntil end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card. Set: Teenage Mutant Ninja Turtles Rarity: Common Condition: Near Mint Card Number: 45
$0.22
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