Magic Singles
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Aerial Doombot - MSH
Aerial DoombotFlying Power-up — 5U: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 43
$0.24 - $0.40
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H.E.R.B.I.E. Scout Unit - MSH
H.E.R.B.I.E. Scout UnitFlying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped. Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 247
$0.32 - $0.49
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A.I.M. Synthoids - MSH
A.I.M. SynthoidsWhen this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 242
$0.20
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Ironheart, Clever Champion - MSH
Ironheart, Clever ChampionImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)Flying Noncreature spells you cast have improvise. Set: Marvel Super Heroes Rarity: Rare Condition: Lightly Played Card Number: 60
$0.49 - $0.50
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A.I.M. Scientists - MSH
A.I.M. ScientistsWhen this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 44
$0.21 - $0.26
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Secret Invasion (Borderless) - MSH
Secret Invasion (Borderless)Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward 2. Set: Marvel Super Heroes Rarity: Rare Condition: Lightly Played Card Number: 301
$0.51 - $0.52
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Robot Domination - MSH
Robot DominationWhenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment. When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens. Set: Marvel Super Heroes Rarity: Uncommon Condition: Near Mint Card Number: 111
$0.25 - $0.46
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The Thing, Ben Grimm - MSH
The Thing, Ben GrimmTrample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. Set: Marvel Super Heroes Rarity: Uncommon Condition: Lightly Played Card Number: 190
$0.26 - $0.31
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Wonder Man, Hollywood Hero - MSH
Wonder Man, Hollywood HeroFlying Each power-up ability of permanents you control can be activated an additional time. Power-up — 5RR: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.) Set: Marvel Super Heroes Rarity: Uncommon Condition: Lightly Played Card Number: 160
$0.25 - $0.28
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The Super Hero Civil War - MSH
The Super Hero Civil War(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)[I] Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. [II] Creatures you control get +1/+1 and gain vigilance until end of turn. [III] Target creature you control fights up to one other target creature. Set: Marvel Super Heroes Rarity: Rare Condition: Lightly Played Card Number: 231
$0.36 - $0.41
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Volcanic Villain - MSH
Volcanic VillainHaste Power-up — 5R: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) Set: Marvel Super Heroes Rarity: Common Condition: Lightly Played Card Number: 159
$0.23 - $0.24
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Vibranium Energy Daggers - MSH
Vibranium Energy DaggersIndestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.) Set: Marvel Super Heroes Rarity: Common Condition: Lightly Played Card Number: 254
$0.29 - $0.31
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