Magic Singles
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HYDRA Infiltration - MSH
HYDRA InfiltrationWhen this enchantment enters, target opponent discards two cards. Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life. Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 100
$0.19 - $0.24
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Agent 13, Sharon Carter - MSH
Agent 13, Sharon CarterWhenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.") Set: Marvel Super Heroes Rarity: Uncommon Condition: Near Mint Card Number: 1
$0.23 - $0.27
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Hour of Defeat - MSH
Hour of DefeatDestroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 99
$0.20 - $0.22
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Aerial Doombot - MSH
Aerial DoombotFlying Power-up — 5U: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 43
$0.24 - $0.40
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H.E.R.B.I.E. Scout Unit - MSH
H.E.R.B.I.E. Scout UnitFlying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped. Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 247
$0.32 - $0.49
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A.I.M. Synthoids - MSH
A.I.M. SynthoidsWhen this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 242
$0.20
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Ironheart, Clever Champion - MSH
Ironheart, Clever ChampionImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)Flying Noncreature spells you cast have improvise. Set: Marvel Super Heroes Rarity: Rare Condition: Lightly Played Card Number: 60
$0.49 - $0.50
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A.I.M. Scientists - MSH
A.I.M. ScientistsWhen this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Set: Marvel Super Heroes Rarity: Common Condition: Near Mint Card Number: 44
$0.21 - $0.26
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Secret Invasion (Borderless) - MSH
Secret Invasion (Borderless)Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward 2. Set: Marvel Super Heroes Rarity: Rare Condition: Lightly Played Card Number: 301
$0.51 - $0.52
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Robot Domination - MSH
Robot DominationWhenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment. When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens. Set: Marvel Super Heroes Rarity: Uncommon Condition: Near Mint Card Number: 111
$0.25 - $0.46
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The Thing, Ben Grimm - MSH
The Thing, Ben GrimmTrample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. Set: Marvel Super Heroes Rarity: Uncommon Condition: Lightly Played Card Number: 190
$0.26 - $0.31
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Wonder Man, Hollywood Hero - MSH
Wonder Man, Hollywood HeroFlying Each power-up ability of permanents you control can be activated an additional time. Power-up — 5RR: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.) Set: Marvel Super Heroes Rarity: Uncommon Condition: Lightly Played Card Number: 160
$0.25 - $0.28
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